Gamification Of Step Count Leads To More Activity In Diabetes-Focused Study

Gamification Of Step Count Leads To More Activity In Diabetes-Focused Study

Gamification has become an increasingly popular strategy for promoting healthy behaviors from medication adherence to chronic condition management.

A new study published in JAMA Network examined the effectiveness of gamification in promoting physical activity and weight loss among adults with uncontrolled Type 2 diabetes.

"Gamification is commonly used in wellness programs and smartphone apps, but often is not designed to incorporate insights on how people behave and have not been well-tested over longer periods," Dr. Mitesh Patel, the director of Penn Medicine's Nudge Unit and the lead author of the study, said in a statement. 

The one-year intervention gave participants a wearable, electronic step counter and an electronic scale, both from Withings, and randomly separated them into four arms – one control group and three gamification groups.




Next Article

Did you find this useful?

Medigy Innovation Network

Connecting innovation decision makers to authoritative information, institutions, people and insights.

Medigy Logo

The latest News, Insights & Events

Medigy accurately delivers healthcare and technology information, news and insight from around the world.

The best products, services & solutions

Medigy surfaces the world's best crowdsourced health tech offerings with social interactions and peer reviews.


© 2024 Netspective Media LLC. All Rights Reserved.

Built on Apr 19, 2024 at 8:35am